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WORLD MAP · V0.5.6

Sandustry Map — Biomes, Underground Layers & Resources

Sandustry generates a unique procedural underground for every save. While exact coordinates vary, the world follows a consistent four-layer depth structure with predictable biome transitions and resource distributions. This map guide describes each layer, what resources you'll find, and recommended factory placement strategies for Early Access v0.5.6.

🏜️ Surface Desert

Every Sandustry save begins on the surface — a flat-to-rolling desert of dry sand and sandstone. Resources here are limited: Dry Sand, Sandstone, and the occasional Ice pocket or small aquifer lens. The surface is fine for a temporary mining camp but unsuitable for permanent factories due to flood risk from surface aquifers and the absence of thermal resources. Dig staircases down to reach the productive layers — never dig straight down, or you risk falling into caverns and drowning in water pockets.

⛏️ Shallow Underground

The first productive zone. Wet Sand lenses, Copper ore, Auralith, and small aquifer rivers dominate this layer. Most players build their first automated Shaker factory here because water is abundant and the terrain is stable enough for conveyor networks. Look for Copper veins to unlock Power Bricks in the Tech Tree — you'll need them for mid-game electrical machines. Watch out for aquifer rivers that can flood shafts if breached without retaining walls.

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🕳️ Mid-Depth Caverns

The thermal zone. Scoria blocks and Cinder pebbles are abundant — mine them and ignite with a Flamethrower to create permanent Lava basins for infinite heat. Steam vents occur naturally where water contacts lava; tame them with Cryoblaster condensers for free vertical water transport. Lumling colonies spawn here and can be herded into husbandry pens. Glowberry Bushes provide early Lumling feed. This is the recommended depth for industrial megabases.

💎 Deep Crystalline Layer

The endgame zone. Prismite crystals embedded in Auralith, Frostbed formations, Voidbloom gardens at Amethelis + Redsand collision sites, and sealed Artifact chambers hidden behind environmental puzzles. Use the Void Juice-powered Artifact Locator to ping hidden rooms. Mine Prismite with a Steel Drill or Laser (copper bounces off). Visit our Artifacts Guide for the three repeatable puzzle patterns and their rewards.

Sandustry Resource Distribution Table

Every material in Sandustry, where it spawns, its rarity, the tool required to harvest it, and its density value. Combine this with our Density Calculator when planning Shaker decks.

MaterialDepth / SourceRarityToolDensity
Dry SandSurfaceCommonShovel150
Wet SandShallowCommonShovel (after Water mix)150
GoldShallowUncommonShaker extraction250
CopperShallow–MidUncommonPickaxe210
SlagShallow (Shaker byproduct)CommonConveyor disposal90
Burnt SlagCrafted (Slag + Lava)MidKinetic Press110
ScoriaMidCommonPickaxe145
CinderMid (from Scoria)CommonFlamethrower ignition140
LavaMid–DeepUncommonContained (bucket/manual)200
SteamCrafted (Lava + Water)CraftedCryoblaster condenser10
WaterAll depthsCommonPump / Ram / Bucket100
IceSurface + DeepUncommonPickaxe92
SnowDeep + FrostbedUncommonShovel40
FrostbedDeepRareShovel / Gun / Flamethrower15
AuralithMidUncommonPickaxe120
PrismiteDeepRareSteel Drill / Laser135
VoidbloomDeep (collision sites)RareAmethelis + Redsand collision40
AmethelisMid–DeepUncommonPickaxe90
RedsandMid–DeepCommonShovel95
Prismaline GasCrafted (Prismite → Extractor)CraftedAura Extractor-5
Void JuiceCrafted (Voidbloom + Prismaline)Tier 6Advanced Refinery105
FluxiteCrafted (Voidbloom + organics)Tier 4Flux Emanator70

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Density Calculator
Plan your Shaker decks — predict the exact settling order for any material combination before you build.