Sandustry Material Database
Every material in Sandustry, with its density, matter type, and full processing chain. Sort by density to plan your settling order; filter by matter type to design your logistics.
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Showing 53 of 53 materials
| Material | Type | Density | Tagline & Uses | Production Chain | Properties |
|---|---|---|---|---|---|
Indestructible | Terrain | ∞ derived | Bedrock. Cannot be destroyed by any tool. | From: World boundary layer. Process: Nothing — permanent. | |
GoldCURRENCY | Solid | 250 derived | Primary tech currency. The heaviest pixel in the game. | From: Shaker output from Wet Sand; Burnt Residue. Process: Collector (banks it); Smelter → Liquid Gold. Output: Liquid Gold (2:1 ratio, doubles storage density). | Launchable |
Liquid GoldCURRENCY | Liquid | 240 derived | Compacted form of Gold. Each pixel = 2 Gold value. | From: Smelting Gold in a Smelter. Process: Pump / Pipe / Liquid Vent into Collector. Output: Counts as Gold currency while in Collector. | |
Lava | Liquid | 220 derived | Underground heat source. Ignites flammables on contact. | From: Lava Cave (deep underground). Process: Snow → Scoria; Water → Steam; ignites Residue. Output: Scoria / Steam / Burnt Residue. | |
Copper | Solid | 200 derived | Smelt into Liquid Copper for production chains. | From: Destroying Copper Ore. Process: Smelter → Liquid Copper (1:1). Cannot melt with flame. Output: Liquid Copper. | Launchable |
Liquid Copper | Liquid | 195 derived | Pipelined form of Copper for advanced factories. | From: Smelting Copper in a Smelter. Process: Pump / Pipe / Liquid Vent. | |
Aurixite | Solid | 185 derived | Gold-adjacent precious solid. | From: Late-game processing. Process: Advanced refinery. | Launchable |
FluxiteUPGRADE | Terrain | 180 derived | Upgrade currency for tools, weapons, and drones. | From: Natural underground deposits; Flux Emanator (late game). Process: Aura Extractor / banked automatically when picked up. | Launchable Tools: Shovel, Gun, Rocket Launcher, Drill, Laser, Void Gun, Digger |
Solidite | Terrain | 175 derived | Dense solid terrain. Requires advanced tools. | From: Deep underground. Process: Drill / Laser. | Tools: Drill, Laser, Void Gun |
Copper Ore | Terrain | 170 derived | mined terrain that yields Copper. | From: Underground deposits, often near Sand. Process: Shovel / Drill destroys → drops Copper. Output: Copper. | Tools: Shovel, Gun, Rocket Launcher, Drill, Laser |
Auralite Crystal | Terrain | 165 derived | Crystal source of Auralite gas. | From: Underground crystal deposits. Process: Aura Extractor → Auralite. Output: Auralite (gas). | Tools: Drill, Laser |
Stone | Terrain | 160 derived | Hard terrain. Yields nothing — only advanced tools break it. | From: Underground terrain. Process: Drill / Laser / Void Gun only. Output: Nothing (clears path). | Tools: Drill, Laser, Void Gun |
Shatterstone | Terrain | 158 derived | Brittle variant of Stone. Shatters on destruction. | From: Underground terrain. Process: Drill / Laser / Void Gun. | Tools: Drill, Laser, Void Gun |
Crackstone | Terrain | 155 derived | Brittle terrain. Fractures under impact. | From: Underground terrain. Process: Shovel / Gun / Drill. | Tools: Shovel, Gun, Rocket Launcher, Drill |
Wet Sand | Solid | 150 ✓ official | The intermediate that feeds Shakers to produce Gold. | From: 1 Sand + 1 Water → 2 Wet Sand. Process: Shaker (drops ~25% Gold, pushes out Slag). Output: Gold + Residue (Slag). | Launchable |
Sand | Solid | 150 ✓ official | Dropped from Dirt. Combine with Water to make Wet Sand. | From: Destroying Dirt with Shovel / Gun / Drill. Process: Water (touches → Wet Sand). Output: Wet Sand (1 Sand + 1 Water → 2 Wet Sand). | WettableLaunchable |
Limestone | Terrain | 150 derived | Sedimentary terrain. Mid-density mining target. | From: Underground terrain. Process: Shovel / Drill. | Tools: Shovel, Gun, Drill |
Sunsand | Solid | 148 derived | Warm-climate sand variant. | From: Desert / warm biomes. Process: Similar to Sand. | WettableLaunchable |
Scoria | Terrain | 145 derived | Frozen Lava. Destroy to harvest Cinder. | From: Snow + Lava → Scoria. Process: Any weapon destroys → drops Cinder. Output: Cinder. | Tools: Shovel, Gun, Rocket Launcher, Drill, Laser, Void Gun |
Redsand | Solid | 145 derived | Reddish sand variant. | From: Special biomes. Process: Similar to Sand — wetting / processing. | WettableLaunchable |
Wet Seed | Solid | 140 derived | Pre-growth stage of Seed after absorbing Water. | From: 1 Seed + 1 Water → 1 Wet Seed. Process: Planter Box → Flower. Output: Flower. | Launchable |
Mooncrystal | Terrain | 140 derived | Crystalline terrain with unique properties. | From: Special biomes. Process: Drill / Laser. | Tools: Drill, Laser, Void Gun |
Prismite | Solid | 135 derived | Light-refracting solid. Source of Prismaline gas. | From: Mid-game mining. Process: Aura Extractor → Prismaline. Output: Prismaline (gas). | Launchable |
Cinder | Solid | 130 derived | Portable solid form of Lava. Ignite to revert to Lava. | From: Snow + Lava → Scoria; destroy Scoria → Cinder. Process: Ignite with Fire/Lava → Lava. Output: Lava (when ignited). | Launchable |
Amethelis | Solid | 130 derived | Wet reactive solid. Has a dry variant. | From: Special processing chain. Process: Drying → Dry Amethelis. Output: Dry Amethelis. | WettableLaunchable |
Void Husk | Solid | 120 derived | Shell from Void chain. | From: Void processing. Process: Void refinery. | Launchable |
Dry Amethelis | Solid | 115 derived | Dried form of Amethelis. Used in advanced chains. | From: Drying Amethelis. Process: Advanced production chains. | Launchable |
Void Juice | Liquid | 115 derived | Void-chain liquid for late-game production. | From: Void material processing. Process: Void-only refinery. | |
Burnt Residue | Solid | 110 derived | Post-burn ash. Occasionally drops bonus Gold. | From: Burning Residue over Lava or open flame. Process: Collector / Launcher to bank any Gold released. Output: Small amount of Gold. | Launchable |
Florinol | Liquid | 110 derived | Specialty liquid from Florinol Soil. | From: Processing Florinol Soil. Process: Aura Extractor → Florin. Output: Florin (gas). | |
Frostbed | Terrain | 105 derived | Frozen terrain. Source of Snow via Cryoblaster or digging. | From: Cold biomes underground. Process: Cryoblaster / Drill → Snow. Output: Snow. | Tools: Drill, Laser, Void Gun |
Florinol Soil | Terrain | 102 derived | Source terrain for Florinol liquid. | From: Special biomes. Process: Extract → Florinol liquid. Output: Florinol. | Tools: Shovel, Drill |
Dirt | Terrain | 100 derived | Starter terrain. Drops Sand when destroyed. | From: Surface terrain (natural). Process: Shovel / Gun / Drill destroys → drops Sand. Output: Sand. | Tools: Shovel, Gun, Rocket Launcher, Drill, Laser, Void Gun |
Water | Liquid | 100 derived | Critical factory resource. Wets Sand & Seeds. | From: Surface lakes; melting Ice; rain from Steam; Lumlings. Process: Touches Sand → Wet Sand; boils → Steam. Output: Wet Sand / Wet Seed / Steam. | |
Redsoil | Terrain | 98 derived | Reddened surface terrain variant. | From: Surface terrain (specific biomes). Process: Shovel / Gun / Drill. | Tools: Shovel, Gun, Rocket Launcher |
Dune | Terrain | 95 derived | Surface sand terrain variant. | From: Surface terrain (desert biomes). Process: Shovel / Gun / Drill destroys → drops Sand. Output: Sand. | Tools: Shovel, Gun, Rocket Launcher |
Ice | Terrain | 92 derived | Frozen Water. Not diggable; melt with Fire → Water. | From: Snow + deep Water → Ice; cold biomes. Process: Fire / Flamethrower → Water. Output: Water. | |
Residue | Solid | 90 derived | Slag pushed off the Shaker. Flammable, useful as fuel. | From: Shaker top-output while processing Wet Sand. Process: Burn over Lava / Fire → Burnt Residue. Output: Burnt Residue (drops trace Gold). | BurnableLaunchable |
Seed | Solid | 85 derived | Plant precursor. Wet it to grow Flowers. | From: Surface vegetation / Planter Box cycle. Process: Water → Wet Seed → Planter Box → Flower. Output: Wet Seed. | WettableLaunchable |
Flower | Solid | 80 derived | Grown from Wet Seed. Burnable mid-game fuel source. | From: Planter Box with Wet Seed. Process: Burn → Burnt Residue (+ small Gold chance). Output: Burnt Residue. | BurnableLaunchable |
Moonhop | Solid | 75 derived | Low-gravity solid. Bounces or floats unusually. | From: Special biomes. Process: Advanced chain. | Launchable |
Moss | Terrain | 70 derived | Soft organic terrain layer. | From: Surface of Stone / Dirt in damp biomes. Process: Shovel / Gun. | BurnableWettable Tools: Shovel, Gun |
Void Seed | Solid | 70 derived | Starter of the Void plant chain. | From: Late-game biomes. Process: Water → Void Petal → Voidbloom. Output: Void Petal. | WettableLaunchable |
Voidbloom | Solid | 65 derived | Void-ecology flower. Advanced chain. | From: Void Seed → Void Petal → Voidbloom cycle. Process: Void-only refining. | WettableLaunchable |
Vine | Terrain | 60 derived | Climbing organic terrain. | From: Surface vegetation. Process: Shovel / Gun. | BurnableWettable Tools: Shovel, Gun |
Void Petal | Solid | 55 derived | Void-plant intermediate. | From: Void Seed growth. Process: Refining → Voidbloom. Output: Voidbloom. | WettableLaunchable |
Puff | Terrain | 50 derived | Extremely light terrain. Floats or drifts. | From: Special biomes. Process: Shovel / Vacuum. | Launchable Tools: Shovel |
Snow | Solid | 40 derived | Light frozen powder. Renewable Water source. | From: Cryoblaster; digging Frostbed. Process: Fire → Steam; deep Water → Ice; Lava → Scoria. Output: Steam / Ice / Scoria. | Launchable |
Auralite | Gas | 15 derived | Utility gas extracted from Auralite Crystal. | From: Aura Extractor on Auralite Crystal. Process: Used in advanced production. | |
Prismaline | Gas | 14 derived | Gas extracted from Prismite. | From: Aura Extractor on Prismite. Process: Advanced chain. | |
Florin | Gas | 12 derived | Gas extracted from Florinol liquid. | From: Aura Extractor on Florinol. Process: Advanced chain. | |
Steam | Gas | 10 derived | Rising gas. Condenses into rain at the sky ceiling. | From: Heating Water / Snow with Fire / Flamethrower. Process: Reaches sky → rains down as Water. Output: Water (renewable loop with Cryoblaster). | |
Depleted Steam | Gas | 8 derived | Exhaust form of Steam after doing work. | From: Steam Dryer / Thermal Buffer output. Process: Vents / dissipates. |
Data Sources & Methodology
- Verified density values (gold bar) are taken from the official Sandustry wiki at wiki.hoodedhorse.com/Sandustry (developer: Lantto Games, publisher: Hooded Horse).
- Derived values (gray bar) are inferred from the wiki's physics descriptions (e.g. “Gold is the heaviest pixel”, “Lava sinks below Water”) plus observed in-game settling behavior. Absolute numbers are relative ordering indicators, not kg/m³ — use them for sort logic, not as physical constants.
- Want the calculator? See the Density Calculator →