Sandustry Production Chain Planner
Pick what you want to produce and how fast. The planner walks the chain backwards to tell you the upstream raw inputs, intermediate products, and building counts you'll need.
1/min50100200
Target
10/min
Gold
Chain Steps
3
from raw to final
Buildings
3
total (rounded up)
Raw Inputs
2
distinct materials
Upstream Production Chain Breakdown
1
Sandvia Shovel / Drill
20.0 / min
Inputs Required
1× Dirt
Cycles / min
20.00
Speed / Building
60 cyc/min
Buildings Needed
1× Shovel / Drill
2
Wet Sandvia Contact (no building)✓ official wiki
40.0 / min
Inputs Required
1× Sand, 1× Water
Cycles / min
20.00
Speed / Building
120 cyc/min
Buildings Needed
1× Contact (no building)
3
Goldvia Shaker✓ official wiki
10.0 / min
Inputs Required
4× Wet Sand
Cycles / min
10.00
Speed / Building
100 cyc/min
Buildings Needed
1× Shaker
Raw Inputs Needed
- Dirtmining yield20.0/min
- Water20.0/min
Buildings Summary
- Shovel / Drill×1
- Contact (no building)×1
- Shaker×1
How the Planner Works
Ratios marked ✓ wiki come from the official Sandustry wiki (e.g. Wet Sand → Gold is ~25% drop rate). Others are derived from observed gameplay cycles-per-minute estimates — treat building counts as ballpark planning figures, not exact recipes. Sandustry's simulation runs continuously, so real throughput depends on your layout, conveyor speeds, and pixel density at each stage.
Pair this with the Density Calculator to also figure out where each material will settle in your collection pools.