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FACTORY BLUEPRINT SUITE Β· ALL 12 MACHINES

Sandustry Machines & Automation Encyclopedia

Learn every building, conveyor toggle, furnace, and chemical apparatus in Sandustry Early Access v0.5.6. Compare energy inputs, recipe conversion ratios, and key mechanics to construct unbreakable automated production lines.

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1. Logistics & Sifting Machinery

UNIT: EQ-LAUNCHER
// Tier 1 // Passive / Kinetic
Sandustry Material Launcher submerged in water feeding conveyor beltCLASS: LOGISTICSPassive / Kinetic
// Logistics & Sorting[ACTUATED]

Material Launcher

High-velocity hydraulic propulsion unit that launches items vertically upward (+4 to +12 elevation blocks) into multi-tier conveyor networks.

ACTUATELeft-Click to Rotate Arc Β· Place in Basin/Water
INLET [IN] >>1x Any Solid / Wet Sand / Pixel Mass
OUTLET [OUT] >>Propelled Stream at +4 to +12 vertical block height
// OPERATIONAL SPECS:[CALIBRATED]
  • >Must be placed directly in water or catch basin to harvest underwater pixel mass.
  • >Connects directly to the base of horizontal Conveyor Belts.
  • >Eliminates the need for long serpentine climbing ramp tracks.
UNIT: EQ-SHAKER
// Tier 1 (First Unlock) // Zero Power Drain
Sandustry Vibratory Shaker separating Wet Sand into Gold Flakes and ResidueCLASS: LOGISTICSZero Power Drain
// Logistics & Sorting[ACTUATED]

Vibratory Shaker

The foundational sifting engine of Sandustry. Vibrates Wet Sand to separate heavy Gold Flakes from light Residue based on density physics.

ACTUATEDirect Belt Input / Gravity Hopper Feed
INLET [IN] >>1x Wet Sand (Density 150)
OUTLET [OUT] >>a small portion of Gold Flakes + the rest as Residue (Slag)
// OPERATIONAL SPECS:[CALIBRATED]
  • >Will NOT accept dry sand β€” sand must touch water before entering.
  • >Separates outputs into dual side streams (Gold sinks, Residue floats/ejects).
  • >Pairs with downstream Kinetic Press to squeeze bonus gold from the leftover Residue.
UNIT: EQ-FILTER-WALL
// Tier 1 // Passive Routing
Sandustry Filter Wall mode toggling selective material pass-throughCLASS: LOGISTICSPassive Routing
// Logistics & Sorting[ACTUATED]

Filter Wall & Conveyor

Selective permeability barrier. Allows chosen density bands to pass through while physically blocking and deflecting others.

ACTUATEPress [R] to Toggle Wall Mode vs Belt Pass Mode
INLET [IN] >>Mixed Material Stream on Conveyor
OUTLET [OUT] >>Separated Sorted Channels
// OPERATIONAL SPECS:[CALIBRATED]
  • >Press [R] while hovering to switch between Solid Filter Wall and Belt Pass-Through.
  • >Essential for separating Gold Flakes from Slag before reaching furnaces.
  • >Prevents line clogging when multi-density ores mix on single mainlines.

2. Thermal Smelting & Impact Crushing

UNIT: EQ-FLAMETHROWER
// Tier 2 // Fuel / Passive Heat Bed
Sandustry Thermal Flamethrower igniting Scoria Cinder into permanent LavaCLASS: SMELTINGFuel / Passive Heat Bed
// Smelting & Heat[ACTUATED]

Thermal Flamethrower

High-temperature thermal emitter used to ignite Scoria Cinder into permanent Lava pools and burn raw Residue into Burnt Slag.

ACTUATEContinuous Directional Thermal Cone
INLET [IN] >>1x Scoria Cinder or 1x Raw Residue
OUTLET [OUT] >>Permanent Lava or 1x Burnt Slag
// OPERATIONAL SPECS:[CALIBRATED]
  • >Firing onto Scoria Cinder transforms it into permanent self-sustaining Lava.
  • >Lava under water generates continuous rising Steam for zero-power elevator lifts.
  • >Converts low-value Residue into Burnt Slag for crushing in the Kinetic Press.
UNIT: EQ-SMELTER
// Tier 2-3 // High Thermal Input
Sandustry Induction Smelter casting molten copper into Power BricksCLASS: SMELTINGHigh Thermal Input
// Smelting & Heat[ACTUATED]

Induction Smelter & Copper Mold

High-temperature metallurgical crucible that liquefies deep subterranean Copper Ore into Liquid Copper, casting Power Bricks via Copper Molds.

ACTUATEAttach Mold directly to Spout Output
INLET [IN] >>1x Copper Ore + Thermal Heat Source
OUTLET [OUT] >>1x Liquid Copper β†’ 1x Power Brick (via Mold)
// OPERATIONAL SPECS:[CALIBRATED]
  • >Must be placed near deep underground copper veins (in deep subterranean layers).
  • >Power Bricks are the core building blocks required for Tier 3+ electrical machinery.
  • >Also melts Raw Gold into high-value Liquid Gold ingots.
UNIT: EQ-KINETIC-PRESS
// Tier 2 // Gravitational Drop (Tall)
Sandustry Kinetic Slag Press drop shaft crushing Burnt Slag for bonus goldCLASS: SMELTINGGravitational Drop (Tall)
// Smelting & Heat[ACTUATED]

Kinetic Slag Press

Heavy industrial impact crusher that uses gravity drop momentum to smash Burnt Slag into bonus Gold Flakes and Bio-Spores.

ACTUATEBuild vertical 25+ Block Drop Shaft for Max Force
INLET [IN] >>1x Burnt Slag (Burnt Residue)
OUTLET [OUT] >>Bonus Gold Flakes + 1x Bio-Spore
// OPERATIONAL SPECS:[CALIBRATED]
  • >Higher vertical drop height yields higher impact force and maximum bonus gold.
  • >The generated Bio-Spores are the foundational catalyst for breeding Amethelis flowers.
  • >Closes the zero-waste loop on Shaker factory waste lines.

3. Fluid Dynamics & Atmospheric Gas Harvesters

UNIT: EQ-AURA-EXTRACTOR
// Tier 4-5 // Electrical Grid Connection
Sandustry Aura Extractor harvesting Prismaline gas from deep crystal cavernsCLASS: FLUIDSElectrical Grid Connection
// Fluids & Atmospheric Gases[ACTUATED]

Aura Extractor

Atmospheric gas harvester that siphons gaseous Prismaline and luminescent vapors from underground crystal biomes.

ACTUATEDeploy over Bioluminescent / Crystal Cavities
INLET [IN] >>Subterranean Ambient Crystal Air
OUTLET [OUT] >>1x Prismaline Gas (Density -5)
// OPERATIONAL SPECS:[CALIBRATED]
  • >Harvested Prismaline gas rises upward naturally (Density -5) into overhead containment pipes.
  • >Required upstream component for fueling the Tier 6 Void Juice refinery.
  • >Must be shielded from open-air draft leaks to prevent gas loss.
UNIT: EQ-CONDENSER
// Tier 3 // Electrical Powered
Sandustry Moisture Condenser condensing atmospheric steam into pure waterCLASS: FLUIDSElectrical Powered
// Fluids & Atmospheric Gases[ACTUATED]

Moisture Condenser

Thermodynamic refrigeration unit that cools atmospheric Steam and humid air into pure Liquid Water for inland desert factories.

ACTUATEEnsure Cold Heat-Sink or Passive Ventilation
INLET [IN] >>1x Steam (Density 10) or Desert Humidity
OUTLET [OUT] >>1x Liquid Water (Density 100)
// OPERATIONAL SPECS:[CALIBRATED]
  • >Solves the water shortage problem for deep desert factories far from natural lakes.
  • >Recycles steam elevators back into water for continuous closed-loop fluid recycling.
  • >Connects directly to underground pipe catch basins.
UNIT: EQ-SNOWMAKER
// Tier 4 // Cryo-Power Grid
Sandustry Cryogenic Snowmaker freezing water into solid snow pixelsCLASS: FLUIDSCryo-Power Grid
// Fluids & Atmospheric Gases[ACTUATED]

Cryogenic Snowmaker

Instantaneous cryogenic freezer that transforms Liquid Water into solid Snow pixels for spill-free conveyor transport across desert terrain.

ACTUATEPlace at Liquid Outflow Gate
INLET [IN] >>1x Liquid Water (Density 100)
OUTLET [OUT] >>1x Solid Snow (Density 40)
// OPERATIONAL SPECS:[CALIBRATED]
  • >Eliminates the danger of liquid spills and pipe bursts in complex factory corridors.
  • >Solid Snow travels smoothly along standard conveyor belts without requiring pipes.
  • >Can be melted back into water on-demand using heat lamps or thermal vents.

4. Power Transmission & Advanced Ancient Tech

UNIT: EQ-ENERGY-SIPHON
// Tier 3-4 // Sub-Grid Battery Balancing
Sandustry Energy Siphon transferring electrical battery charge across subgridsCLASS: POWERSub-Grid Battery Balancing
// Power & Advanced Tech[ACTUATED]

Energy Siphon

High-voltage inductive bridge that transfers stored battery power between separate factory grids without physical copper wire bottlenecks.

ACTUATELeft-Click to Link Source and Destination Capacitor
INLET [IN] >>Surplus Grid Battery Charge
OUTLET [OUT] >>Sub-Grid Power Injection
// OPERATIONAL SPECS:[CALIBRATED]
  • >Allows remote geothermal power stations to feed deep underground mining operations.
  • >Prevents total factory blackouts by isolating high-drain crusher circuits from logic gates.
  • >Can be automated with Sensor logic doors for smart peak-shaving.
UNIT: EQ-ARTIFACT-LOCATOR
// Tier 6 (Endgame) // 1x Void Juice per Pulse
Sandustry Artifact Locator Radar pulsed by Void Juice detecting ruinsCLASS: POWER1x Void Juice per Pulse
// Power & Advanced Tech[ACTUATED]

Artifact Locator Radar

Ancient alien resonance scanner. Consumes distilled Void Juice to emit seismic radar pulses, revealing subterranean artifact puzzle coordinates.

ACTUATEFeed Void Juice via Chemical Pipe to Activate Sweep
INLET [IN] >>1x Distilled Void Juice (Density 105)
OUTLET [OUT] >>Subterranean Radar Ping & Map Coordinate Highlight
// OPERATIONAL SPECS:[CALIBRATED]
  • >Reveals hidden Sealed Entrances, Frostbed Puzzles, and Dark Maze chambers.
  • >The only method to track down ancient Recall Shards in the endgame.
  • >Requires continuous fuel pipeline for real-time triangulation.
UNIT: EQ-AUGMENTATION-STATION
// Tier 2-6 // Player Workbench (Passive)
Sandustry Augmentation Station upgrading player tools and machinery speedCLASS: POWERPlayer Workbench (Passive)
// Power & Advanced Tech[ACTUATED]

Augmentation Station

Player enhancement terminal used to permanently upgrade tool excavation radii, belt placement speeds, and machinery throughput.

ACTUATEInteract with [E] Β· Requires Gold & Circuit Boards
INLET [IN] >>Gold Flakes + Power Bricks + Research Unlocks
OUTLET [OUT] >>Permanent Tool & Factory Stat Boosts
// OPERATIONAL SPECS:[CALIBRATED]
  • >Upgrades shovel dig radius from 1x1 to 3x3 and 5x5 blocks.
  • >Increases player movement speed and subterranean thermal resistance.
  • >Unlocks blueprint string export and high-speed auto-build modes.
// FACTORY BUILDER TROUBLESHOOTING

Frequently Asked Machine Questions (FAQ)

Q:How do I place and angle the Material Launcher in water?

The Material Launcher must be placed directly inside a water pool or catch basin so its intake scoop touches liquid or submerged sand. Left-click to rotate the trajectory arc upward (+4 to +12 blocks) and align it with the input lip of an elevated conveyor belt.

Q:How do I toggle the Filter Wall mode on conveyor belts?

Hover your cursor over the filter tile and press the [R] key on your keyboard. This toggles the filter between Solid Filter Wall mode (blocks unwanted materials and deflects them) and Belt Pass mode (allows chosen densities to glide through uninterrupted).

Q:How do I smelt Copper into Power Bricks in Sandustry?

Copper Ore must be excavated from deep underground caverns. Feed the raw ore into an Induction Smelter heated to extreme temperatures by a Flamethrower to create Liquid Copper. Attach a Copper Mold to the spout output to cast finished Power Bricks.

Q:Why is my Moisture Condenser not producing Liquid Water?

The Condenser requires an active electrical grid connection and a steady intake of atmospheric Steam (Density -20) or ambient humidity. If placed in an arid desert chamber with no ventilation or thermal cooling sink, water output will stall.

Q:What is the optimal drop height for the Kinetic Slag Press?

For maximum bonus gold yield, build a tall vertical drop shaft above the impact anvil β€” community-verified setups use roughly 25+ blocks of fall height. Dropping Burnt Slag from height yields bonus Gold Flakes and Bio-Spores per cycle (community-reported, not official numbers).

Q:How does the Energy Siphon balance power across disconnected sub-grids?

Left-click the Energy Siphon on your primary power bank (e.g. a geothermal steam generator array), then link the target capacitor on your isolated sub-grid (e.g. deep mining drills). The Siphon transfers stored kilowatt-hours wirelessly to prevent line overloads.

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