Sandustry Density Calculator & Settling Simulator
Pick the materials going into your Shaker, hopper, or collection pool. The tool predicts the settling order — heaviest layers at the bottom, lightest at the top — so you can design filter placement, overflow chutes, and conveyor heights with confidence.
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Your Selected Mix
Add Materials to Mix
Predicted Settling Order
Top: Lightest → Bottom: HeaviestBuilder Notes
- ▸Only one material in the mix — no settling separation will occur.
How Sandustry Density Works
Sandustry simulates every pixel as a physical entity. When two pixels occupy the same space and one is denser, the denser pixel sinks. This is why Gold (the heaviest pixel in the game) always falls to the bottom of a Shaker, while Slag is pushed off the top deck.
Use this tool to predict how any mix will layer — then design your Shaker exits, Filter heights, and overflow chutes accordingly. Need the full material list with properties? Browse the Material Database →
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