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Sandustry Research Tree

All 46 research unlocks across 6 tiers — with Gold cost, prerequisites, and a recommended priority path. Plan your tech progression before you spend.

★ Recommended Unlock Order

Minimum-viable path through the tree. Priorities are based on which unlocks enable the next economic leap (Shaker → Logistics → Filter → Flamethrower → Cryoblaster → …).

  1. 1.Shaker·20g· T1
  2. 2.Logistics·30g· T1
  3. 3.Filter·250g· T1
  4. 4.Flamethrower·400g· T2
  5. 5.Kinetic Press·500g· T2
  6. 6.CryoBlaster·1000g· T2
  7. 7.Fluids·1250g· T3
  8. 8.Rocket Launcher·2000g· T4
  9. 9.Florinol Battery·1500g· T5
  10. 10.Flux Emanator·2000g· T5
  11. 11.Drill·2500g· T5
  12. 12.Smelter·3000g· T5
  13. 13.Laser·5000g· T5

Tier 1

8 unlocks · 800g total

Shaker

Building
★ HIGH

Shaker — separates Wet Sand into Gold + Residue.

Cost
20g
Cumulative
20g

First unlock, always. This is the engine of your economy.

Logistics

Building
★ HIGH

Conveyor Belt + Launcher.

Cost
30g
Cumulative
30g

Without logistics you move everything by hand. Unlock right after Shaker.

Hover

Feature
MEDIUM

Hover mode (Space bar) — fly over buildings.

Cost
50g
Cumulative
50g

Quality of life; grab it after your first conveyor.

Map

Feature
MEDIUM

Map + Minimap.

Cost
100g
Cumulative
100g

Helps planning but not urgent early.

Flare Gun

Tool
LOW

Flare Gun — temporary illumination underground.

Cost
150g
Cumulative
150g

Skip until you actually need to go underground regularly.

Filter

Building
★ HIGH

Filter — conveyor that only passes specific elements.

Cost
250g
Cumulative
250g

Critical for separating mixed streams (e.g. Copper Ore from Sand).

Sprint Boost

Feature
LOW

Sprint Boost (Shift) — temporary speed.

Cost
200g
Cumulative
200g

Wall Light

Building
LOW

Wall Light — permanent mounted light.

Cost
0g
Cumulative
0g

Cost not yet published on wiki.

Tier 2

8 unlocks · 5,550g total

Flamethrower

Weapon
★ HIGH

Flamethrower — burn Residue, melt Ice, boil Water to Steam.

Cost
400g
Cumulative
400g

Unlocks the burn-Residue-for-bonus-Gold loop and the renewable Water cycle.

Kinetic Press

Building
★ HIGH

Kinetic Press — processes Burnt Residue into more Gold + Seed.

Cost
500g
Cumulative
500g

Closes the Residue → Gold loop. Pair with Flamethrower.

Flashlight

Tool
LOW

Flashlight — illuminates where you aim.

Cost
600g
Cumulative
600g

Sweeper Drones

Drone
MEDIUM

Sweeper Drones — auto-collect loose materials.

Cost
800g
Cumulative
800g

Big labor saver once your factory is producing.

Conveyor Portal

Building
MEDIUM

Conveyor Portal — cross streams without mixing.

Cost
750g
Cumulative
750g

Burner Belt

Building
MEDIUM

Burner Belt — ignites flammables in transit.

Cost
500g
Cumulative
500g

Requires Thermal Buffer for heat.

Thermal Buffer

Building
MEDIUM

Thermal Buffer — stores and distributes heat.

Cost
1,000g
Cumulative
1,000g

Backbone for Pyro Dispenser, Burner Belt, Smelter.

CryoBlaster

Weapon
★ HIGH

CryoBlaster — infinite Snow for renewable Water.

Cost
1,000g
Cumulative
1,000g

Unlock once you start running low on natural Water.

Tier 3

9 unlocks · 14,450g total

Fluids

Building
★ HIGH

Pipe + Pump + Liquid Vent.

Cost
1,250g
Cumulative
1,250g

Essential for moving Water, Lava, Liquid Copper/Gold.

Planterbox

Building
MEDIUM

Planter Box — Wet Seed → Flower (Gold + Amethelis).

Cost
2,000g
Cumulative
2,000g

Gun

Weapon
MEDIUM

Gun — ranged mining.

Cost
1,500g
Cumulative
1,500g

Pyro Dispenser

Building
MEDIUM

Pyro Dispenser — automated fire puff every 3s.

Cost
2,000g
Cumulative
2,000g

Clearing Frame

Building
LOW

Clearing Frame — slow belt for pushing floating items.

Cost
1,000g
Cumulative
1,000g

Vacuum

Tool
MEDIUM

Vacuum — suck materials into a tank.

Cost
2,000g
Cumulative
2,000g

Activity Heatmap

Feature
LOW

Activity Heatmap overlay on map.

Cost
700g
Cumulative
700g

Aerokinetic Fan

Building
MEDIUM

Aerokinetic Fan — blows powders (great for Amethelis).

Cost
1,500g
Cumulative
1,500g

Digger Drone

Drone
MEDIUM

Digger Drone — autonomous mining.

Cost
2,500g
Cumulative
2,500g

Tier 4

7 unlocks · 15,250g total

Advanced Filter

Building
MEDIUM

Advanced Filter — filters multiple elements incl. liquids & gases.

Cost
1,500g
Cumulative
1,500g

Drying & Condensing

Building
MEDIUM

Steam Dryer + Condenser.

Cost
2,500g
Cumulative
2,500g

Rocket Launcher

Weapon
★ HIGH

Rocket Launcher — explosive mining.

Cost
2,000g
Cumulative
2,000g

Prereq for Drill. Get this before late Tier 4.

Logistics Mk.2

Building
MEDIUM

Conveyor Belt Mk.2 + Launcher Mk.2.

Cost
2,500g
Cumulative
2,500g

Corraller

Tool
LOW

Corraller — captures Critters.

Cost
1,250g
Cumulative
1,250g

Hauler Drone

Drone
MEDIUM

Hauler Drone — autonomous material transport.

Cost
3,000g
Cumulative
3,000g

Recon Drone

Drone
LOW

Recon Drone — scouting.

Cost
2,500g
Cumulative
2,500g

Tier 5

13 unlocks · 33,500g total

Snowmaker

Building
MEDIUM

Snowmaker — Water → Snow using Energy.

Cost
2,500g
Cumulative
2,500g

Florinol Battery

Building
★ HIGH

Florinol Battery — stores Florinol as Energy.

Cost
1,500g
Cumulative
1,500g

Prereq for Drill and Copper Mold. Foundation of the Energy economy.

Drill

Tool
★ HIGH

Drill — powered mining through hard materials (uses Energy).

Cost
2,500g
Cumulative
6,000g
Requires: Rocket Launcher, Florinol Battery

Required to mine Stone, Copper Ore, Solidite and beyond.

Smelter

Building
★ HIGH

Smelter — Gold → Liquid Gold, Copper → Liquid Copper.

Cost
3,000g
Cumulative
3,000g

Major storage-density upgrade for your Gold bank.

Energy Siphon

Tool
LOW

Energy Siphon — moves Energy between storages.

Cost
1,000g
Cumulative
1,000g

Flux Emanator

Building
★ HIGH

Flux Emanator — Voidbloom → Fluxite (renewable upgrades).

Cost
2,000g
Cumulative
2,000g

Late-game Fluxite source. Essential once natural deposits run out.

Copper Mold

Building
MEDIUM

Copper Mold — Liquid Copper → Power Brick (Energy storage).

Cost
2,000g
Cumulative
6,500g
Requires: Smelter, Florinol Battery

Void Rift

Building
MEDIUM

Void Rift — produces Void Seeds for the Void chain.

Cost
3,000g
Cumulative
3,000g

Energy Connector

Building
LOW

Energy Connector — pipes Energy between structures.

Cost
1,000g
Cumulative
1,000g

Steam Turbine

Building
MEDIUM

Steam Turbine — automated power generation.

Cost
3,000g
Cumulative
3,000g

Laser

Tool
★ HIGH

Laser — continuous mining of hard materials.

Cost
5,000g
Cumulative
5,000g

Best mining tool in the game. Save up.

Recall Shard

Utility
LOW

Recall Shard — teleport back to a Voidbloom portal.

Cost
4,000g
Cumulative
4,000g

Locator

Tool
LOW

Locator — scans for hidden artifacts (uses Void Juice).

Cost
3,000g
Cumulative
3,000g

Tier 6

1 unlock · 7,500g total

Synthesizer

Building
MEDIUM

Synthesizer — transmutes materials using Energy.

Cost
7,500g
Cumulative
7,500g

Late-game material generation. Tier 6 capstone.

Sources & Priority Logic

Costs and unlocks are taken from the official Sandustry wiki. Priority recommendations are derived from which unlocks unlock the next economic loop — for example Flamethrower is high because it enables the burn-Residue-for-Gold cycle and the renewable Water cycle.

Pair this with the Production Planner to compute how much Gold/min each build will produce.