Shaker
BuildingShaker — separates Wet Sand into Gold + Residue.
First unlock, always. This is the engine of your economy.
All 46 research unlocks across 6 tiers — with Gold cost, prerequisites, and a recommended priority path. Plan your tech progression before you spend.
Minimum-viable path through the tree. Priorities are based on which unlocks enable the next economic leap (Shaker → Logistics → Filter → Flamethrower → Cryoblaster → …).
Shaker — separates Wet Sand into Gold + Residue.
First unlock, always. This is the engine of your economy.
Conveyor Belt + Launcher.
Without logistics you move everything by hand. Unlock right after Shaker.
Hover mode (Space bar) — fly over buildings.
Quality of life; grab it after your first conveyor.
Map + Minimap.
Helps planning but not urgent early.
Flare Gun — temporary illumination underground.
Skip until you actually need to go underground regularly.
Filter — conveyor that only passes specific elements.
Critical for separating mixed streams (e.g. Copper Ore from Sand).
Sprint Boost (Shift) — temporary speed.
Wall Light — permanent mounted light.
Cost not yet published on wiki.
Flamethrower — burn Residue, melt Ice, boil Water to Steam.
Unlocks the burn-Residue-for-bonus-Gold loop and the renewable Water cycle.
Kinetic Press — processes Burnt Residue into more Gold + Seed.
Closes the Residue → Gold loop. Pair with Flamethrower.
Flashlight — illuminates where you aim.
Sweeper Drones — auto-collect loose materials.
Big labor saver once your factory is producing.
Conveyor Portal — cross streams without mixing.
Burner Belt — ignites flammables in transit.
Requires Thermal Buffer for heat.
Thermal Buffer — stores and distributes heat.
Backbone for Pyro Dispenser, Burner Belt, Smelter.
CryoBlaster — infinite Snow for renewable Water.
Unlock once you start running low on natural Water.
Pipe + Pump + Liquid Vent.
Essential for moving Water, Lava, Liquid Copper/Gold.
Planter Box — Wet Seed → Flower (Gold + Amethelis).
Gun — ranged mining.
Pyro Dispenser — automated fire puff every 3s.
Clearing Frame — slow belt for pushing floating items.
Vacuum — suck materials into a tank.
Activity Heatmap overlay on map.
Aerokinetic Fan — blows powders (great for Amethelis).
Digger Drone — autonomous mining.
Advanced Filter — filters multiple elements incl. liquids & gases.
Steam Dryer + Condenser.
Rocket Launcher — explosive mining.
Prereq for Drill. Get this before late Tier 4.
Conveyor Belt Mk.2 + Launcher Mk.2.
Corraller — captures Critters.
Hauler Drone — autonomous material transport.
Recon Drone — scouting.
Snowmaker — Water → Snow using Energy.
Florinol Battery — stores Florinol as Energy.
Prereq for Drill and Copper Mold. Foundation of the Energy economy.
Drill — powered mining through hard materials (uses Energy).
Required to mine Stone, Copper Ore, Solidite and beyond.
Smelter — Gold → Liquid Gold, Copper → Liquid Copper.
Major storage-density upgrade for your Gold bank.
Energy Siphon — moves Energy between storages.
Flux Emanator — Voidbloom → Fluxite (renewable upgrades).
Late-game Fluxite source. Essential once natural deposits run out.
Copper Mold — Liquid Copper → Power Brick (Energy storage).
Void Rift — produces Void Seeds for the Void chain.
Energy Connector — pipes Energy between structures.
Steam Turbine — automated power generation.
Laser — continuous mining of hard materials.
Best mining tool in the game. Save up.
Recall Shard — teleport back to a Voidbloom portal.
Locator — scans for hidden artifacts (uses Void Juice).
Synthesizer — transmutes materials using Energy.
Late-game material generation. Tier 6 capstone.
Costs and unlocks are taken from the official Sandustry wiki. Priority recommendations are derived from which unlocks unlock the next economic loop — for example Flamethrower is high because it enables the burn-Residue-for-Gold cycle and the renewable Water cycle.
Pair this with the Production Planner to compute how much Gold/min each build will produce.