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Sandustry Patch Notes & Update History

CURRENT: V0.5.7

Every Sandustry hotfix, stability patch, and quality-of-life update from Early Access launch onward. Sourced from the official Steam community announcements by Lantto Games.

v0.5.7UPDATESeptember 14, 2026

Update #4 — Pipes Overhaul, Pipe Bridges and Quality of Life

Highlights
  • ▸Pipes overhaul: automatic junction routing and fluid pathing stability
  • ▸Pipe Bridges: cross pipe and conveyor lines without fluid mixing or collisions
  • ▸Unified blueprint selection (Alt+C) and Conveyor Portal mirroring fix

Pipes & Fluid Logistics Overhaul

  • •Full overhaul of the pipe system: cleaner automatic connection logic and reduced micro-stutters during high-throughput fluid transfers.
  • •Added Pipe Bridges: allow fluid pipes and conveyor lines to cross perpendicularly without fluid cross-contamination or blockages.
  • •Improved fluid settling physics when venting high-density liquids through vertical shafts.

Blueprints & Controls

  • •Unified blueprint selection tool mapped to Alt+C for rapid copy-pasting of complex factory sub-modules.
  • •Fixed Conveyor Portal mirroring issue where items occasionally reversed direction upon pasting rotated layouts.
  • •Added Meta Color overlay toggle to inspect fluid types and material densities at a glance.

Bug Fixes & Optimizations

  • •Fixed a rare crash when mining terrain directly adjacent to an active Launcher portal.
  • •Optimized memory consumption for multi-chunk particle simulations and condensation mist.
v0.5.6UPDATESeptember 3, 2026

Update #3 — Happier Critters, Hungrier Lava and Assorted Improvements

Highlights
  • ▸Pet critters for a temporary boost
  • ▸Lava destroys Fluxite, Redsoil & Strataform; density raised to 200
  • ▸Aura Extractor can now be removed mid-crystallization

Critters & Creatures

  • •You can now pet critters — move over a creature to make it happy and temporarily boost its capabilities.
  • •Voltblub energy output boosted in general.

Lava Changes

  • •Lava now destroys Fluxite, Redsoil and Strataform terrain.
  • •Lava density increased to 200.
  • •When a Thermal Buffer is cold (negative temperature), Lava adds less heat and converts back to Cinder instead of being fully consumed.

Quality of Life & Fixes

  • •You can now remove an Aura Extractor even after crystallization starts; removed crystals are buffered and released as Auralite when rebuilt.
  • •Flower calamity improvements: shooting/digging converts growing seedlings back to Wet Seeds; stuck seedlings auto-convert. Flowers are a zero-sum game — one Wet Seed becomes exactly one flower.
  • •Laser now melts Ice.
  • •Fixed multiple bugs creating red blocks; Conveyor Portals no longer get stuck.
  • •Thermal Buffers no longer consume Lava in artifact rooms; soft-locked puzzles self-heal on load.
  • •Reduced potential renderer crashes from Aura refreshing the full Tech Tree; replaced some GPU diagnostics with a safer alternative.
  • •New mod hooks/events (building:removing, fire:terrain:burn, meltAtCell, etc.); mods branch updated to 0.5.6.
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v0.5.5UPDATEAugust 19, 2026

Update #2 — Stability, Quality-of-Life & Bug Fixes

Highlights
  • ▸Added Crashpad diagnostics for deeper crash investigation
  • ▸Instruction videos replaced with animated images — fixes GPU crashes
  • ▸Alt+Enter fullscreen toggle + multi-monitor support

Stability & Diagnostics

  • •Significantly more logging to help diagnose and debug crashes (Windows / Mac / Linux log paths documented).
  • •Optional Crashpad diagnostics added — crash dumps may contain sensitive info, so it is opt-in.
  • •Work is ongoing on a larger patch tackling remaining crashes reported by the community.

Quality of Life

  • •Instruction videos are now animated images instead of video files — fixes GPU crashes and OBS capture hook loss when hovering previews. Slight quality reduction, marginally larger install size.
  • •Alt+Enter now toggles fullscreen / windowed mode. Game remembers which monitor you last played on.
  • •macOS right-mouse-button stuck bug workaround (e.g. Vacuum spraying forever) — proper fix still pending.
  • •Can no longer softlock yourself by using the radial menu during the tutorial.
  • •Improved Aura Extractor controls with clearer hover guidance and swarm targeting indicators.

Modding

  • •Modding framework available on the "mods" branch — subscribe to mods on Steam Workshop to test. Branch is unstable and not up to date with vanilla.
  • •No official modding API documentation yet, but community modders are already shipping content.
v0.5.4UPDATEAugust 16, 2026

Update #1 — Better Filter Editing, Tier 5 Softlock Fix & Red Block Removal

Highlights
  • ▸Quick-edit filters without override-and-replace
  • ▸Tier 5 softlock auto-repairs existing saves
  • ▸Red indestructible blocks can now be removed

Filter Config Improvements

  • •Press the filter overlay label or "Edit last placed" to quickly change a filter without overriding it.
  • •Improved visual distinction between "Allow" and "Block" settings.
  • •Fixed several quirks in filter replacement (credit to Cohh for the live demonstration).

Bug Fixes

  • •Fixed softlock causing players to get stuck with Tier 5 blocked even after the anomaly investigation. Existing saves auto-repair on load.
  • •Indestructible red block issue: root-cause fix in progress (touches core paths). Interim fix allows players to remove red blocks manually.
  • •Doors in puzzles now restore red blocks correctly when opened/closed. Report failures via Discord.
  • •Can no longer delete the reset button in puzzles — button auto-restores on reload.

Controls

  • •Added rebindable keybindings for Zoom In and Zoom Out (the two keys left of Backspace — symbols vary by keyboard layout).
  • •Note: zooming out beyond default view is not yet supported (rendering engine limitation, in progress). Zooming in creates visible pixelation.
v0.5.3HOTFIXAugust 14, 2026

Hotfix — Better Logging, Memory Optimizations & Clearer Objectives

Highlights
  • ▸Steam rain memory usage reduced
  • ▸Instruction videos unmount properly (fixes decoder exhaustion)
  • ▸New --sandustry-no-overlay-gpu-flags launch option

Memory & Performance

  • •Clouds rendered when steam condenses into rain now use much less memory.
  • •Instructional videos now unmount properly to avoid decoder exhaustion.

Objectives

  • •When a factory tier is blocked by an objective, it now shows why (translations pending).
  • •Special objectives are visually clearer to highlight them.

Diagnostics & Launch Options

  • •Added improved logging to help diagnose crashes — log paths documented for Windows, Mac, Linux.
  • •New launch option: --sandustry-no-overlay-gpu-flags (set via Steam → Properties → Launch Options). May prevent crashes but disables Steam overlay (achievements still work).
LaunchLAUNCHAugust 13, 2026

Early Access Launch — Sandustry Goes Live

Highlights
  • ▸Steam Early Access release with 35% launch discount
  • ▸Fully destructible pixel worlds + ancient civilization mysteries
  • ▸overwhelmingly positive early player reception

What Shipped

  • •Explore and mine fully destructible worlds where every pixel is a valuable resource.
  • •Automate increasingly complex production chains — from manual shoveling to Shaker + Launcher loops.
  • •Delve deep to uncover an ancient civilization's powerful secrets.
  • •Developer Lantto Games plans roughly 1 year of Early Access, expanding with more buildings, resources, production chains, missions, biomes, and tech.
Source: All patch notes are summarized from the official Steam community announcements by Lantto Games. This page is a community summary — for the full original text, visit the Steam news hub. Feature requests and suggestions should be posted on sandustry.nolt.io.
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